The today’s history of online games
Our life is now full of electronic systems, where we must learn about these technologies in order to be with the system. We have online systems such as electronic marketing, electronic pass, electronic banking, electronic communications and even electronic games. In this center of this article is an online game.
Online Game History
By tracking the history of online games, you can see that this is the collaboration of many different organizations and companies. Online games began as multiplayer games, which eventually evolved to span online game servers, and then a massive online multiplayer game.
Massively multiplayer games began in 1972 when a joint project by Control Data Corporation and the University of Illinois called PLATO allowed a network of college students with other terminals to learn using a computer. Thanks to the students’ creative approach, they integrated games that laid the foundation for the world of multiplayer games.
In 1978, the multiplayer dungeon (MUD) created an online playground that allows online players to explore and interact with the world of MUD games. This paves the way for a multiplayer online game for life (MMORPG) with its overall concept of the world. After that, in 1984, MAD appeared, which was considered the world’s first connected game, but MAD lasted only two years. Along with the use of MUD and MAD in BITNET, the Maze War game, which arose at NASA in 1973, accelerated the development of so-called server games.
The first MMORPG graphic was Neverwinter Nights. He was an integral part of the development of MMO games. In the field of shooting games, Doom had the greatest impact when using a modem. In addition, Doom launched the independent DWANGO service, which coincided with online players to support multiplayer games.
Next to Doom was Quake, which focused on predicting the client side, one of the most important technology points. Although his work was delayed due to delays in the actions that appear on the monitor, Free coin master spins improved and corrected these shortcomings. The last and latest development of online games was Ultima, which accelerated interaction with players.
Online games, it is also known as online games or electronic games. This is a collection of players with a common game that uses a local area network (LAN) or even a WAN, where they can be in the same configuration. It seems that players are in a real situation when they use a mouse or keyboard to move around the monitor in their virtual world.
Thousands of sites offer free online adventure games, free virtual games, free online virtual worlds and free virtual worlds for everyone, in which some are clearly designed as virtual worlds for children.